8/18/2023 0 Comments Starmade capital shipReactors are not very complicated at the moment, Please read our wiki regarding this: Reactors are now very complicated, will you make it simpler, or harder, or may be you will change formulas for other blocks? There is no fixed ETA at the moment, but they are one of the next two main features coming up. You can either whitelist accounts, which allows every account to have multiple in game names on the server, or whitelist names, which effectively limits every name to be registered with your administrators (together with above settings they are also protected to belong to a single name then.) To limit everyone to one-identity you have to use the whitelist feature. You can enforce every nickname on the server to be identity safe. REQUIRE_STARMADE_AUTHENTICATION = true //require authentication (USE_STARMADE_AUTHENTICATION must be true) USE_STARMADE_AUTHENTICATION = true //allow authentication However, it is already possible and default to require an account per ingame name (there is also a server setting to allow a set number of names per account).īeware: even “upgraded” accounts can have multiple ingame nicks. While we are still free to play, there is no configurable difference between “upgraded” and “limited” accounts. I don't want to accept players without buying the game to prevent griefing or something. Will we be able to configure servers in a way to make it accessable only for players who bought the game, like Minecraft? For ex. Restricting the total server wide amount of entities of some type is not planned at the moment, though it might be something the API would allow later on. This is currently only possible in battle-mode, this allows a size and mass limit per ship. We are open to all useful additions, feel free to forward suggestions to us.Īvailability to restrict any kind of entities, like planets, asteroids, pirates, stations etc. This is partially done already in our wiki: Official documentation of game formats (like. However, almost everything is already moved to config files, so its already possible to replace and alter all blocks and functions in the game and also their behaviour to some extent. There will be a lot more, and there is a full API planned, but as long as the game is not finished yet (particularly missing features), it wouldn’t make any sense to release a full api, as many mods would have to be rewritten on every release, and this causes a lot of confusion, delays to updates for players and also some problems that we may not be able to predict at the moment. GameConfigDefault.xml - Allows setting the starting items, credits, blueprintsīlockConfig.xml - Edit every blocks hitpoints, texture, armor, other stats (supports adding new groups for the shop for example)īlockBehaviorConfig.xml - alter all weapon stats, jump settings, it is even possible to create or remove the ability to link specific weapons Please check /data/config/ directory of the server.įactionConfig.xml - Alters all faction point related settings There are already a lot of options to alter the game server-side without need of any third party files being installed.īesides the “server.cfg” located in root directory of the server, If available, what abilities will get the API? Change NPC, balance, gameplay, blocks, AI? Official mods, will it be able to mod the game via official API? Although, it is not an easy task to create more specific commands before all game mechanics are fully implemented. Lua support is already in the game, although it is currently only used for conversation scripting with NPCs. This is planned so far, but not in the near future. The following is what was discussed so that all Starmade players might have some more insight into our current and future plans.īobby AI, would it be able to be coded, or more commands and modes available. Recently the team was contacted by members of our Russian speaking community asking if us to contribute to a Q&A that they might translate for their fellow players.
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